Category: research
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Podcast Persona
This article expands persona studies by exploring the non-human persona of a coherent online presence of a media form: the podcast persona. I am looking forward to expanding on this approach with the talented Jasmyn Connell in the near future. Connell, Jasmyn and Moore, Christopher. 2023. Ja’miezing’s Podcast Persona: Intertextual and Intercommunicative. Convergence, 0(0). https://doi.org/10.1177/13548565231201597 An online…
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The Great Australian TV Delay: Disruption, Online Piracy and Netflix
So glad to finally be in print with the fabulous Ren Vettoretto! Abstract Netflix’s arrival in Australia in 2015, almost a decade after its start as a streaming media platform, helped to close the cultural and technological gap in televisual content legitimately available to the national audience. Australians, eager for international content unavailable locally, had…
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Client net-states?
2022 was a wonderful year for collaboration, and it was a great pleasure to work with some very clever people and develop a few new and interesting ideas. This article with Callum Harvey is the first to be published. It combines perspectives from International Relations, Cybercultue and Actor-Network theory to expand on Wichowski’s concept of…
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Persona and Games
Although significantly delayed by the pandemic, I’m am very pleased to finally launch the special themed issue of the Persona Studies journal on Persona and Games. This issue is one of the largest in the journal’s history, with seven articles that map a series of important intersections between games and persona across game play and…
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Laying Eggs: Ludonarrative Resonance and the Birds of Wingspan
Very happy that the following abstract has been accepted as part of a book proposal on the representation of birds to be called Avian Aesthetics: Wingspan is a board game that involves collecting food resources to play bird cards into appropriate habitats, where the animals can lay eggs and generate points for the player by…
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Fan Studies Network Australasia 2017 Conference CFP
From the Fan Studies Network Australasia: The first Fan Studies Network Australasia conference is to be held at the University of Wollongong, Australia from 30 November – 1 December 2017, hosted by the Research Centre for Culture, Texts and Creative Industries (CTC). Keynote Speaker: Prof. Matt Hills, University of Huddersfield. As research and interest on…
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Playing Lotus (2016)
This post is the first autoethnographic account in a research project for a future article to be titled ‘Cardboard Asia’. Background The lotus flower is a common element in Asian themed games where it is used to denote orientalism and mysticism. The flower, while often used to represent Chinese themes, also has a long history…
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iv. the Pokémon GO Plus and embodied space
The Pokémon GO Plus – the Pogo+ or Poképlus – is a wearable technology that connects to the smartphone via Bluetooth allowing the user to play Pokémon GO without being restricted to the mobile phone screen. Playing Pokémon GO, contrary to reports (see the Pokémon GO Death Counter) is concerned with locating the self in…
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iii. first encounters with Pokémon GO
Critics of Pokémon GO have called the app a device for amassing geospatial intelligence, and an instrument for violating personal information and privacy. The autoethnographic approach employed here recognises that these concerns are important, but they are only one way of addressing the disruptive potential of Pokémon GO and the degree to which its play has…