Category: games

  • screenshots as digital tools and media objects

    Now that I’ve had a chance to properly experiment with the open source social network overview and exploration tool, NodeXL, I’m finally finding some traction. I’d  tinkered with the plugin in the past and more recently managed to spend some time acquitting myself with a little graph theory and social network analysis methodology. Together with an updated…

  • fictions of science and narratives of technology in SF games

    Much of my primary research is concerned with the many and varied creative cultures of production in the games industry, but I am also a long time science fiction fan and have recently begun to consider an intersection between Doctor Who and another research interest; the obsolescence of technology and the environmental and social impact…

  • Screenshots and the digital humanities

    The deadline extension for the first Australasian Association for Digital Humanities meant I had time to work on a collaborative panel pitch and get my own abstract together at the last minute. I thought I might post the abstract here as I’m keen to follow up on the ideas regardless of the submission outcome for…

  • November issue of Convergence

    Very happy to be a part of the awesome November special edition of Convergence (the International Journal of Research into New Media Technologies). Saw the announcement from Jason_a_w this morning (shame it is behind the the usual academic journal paywall): ” The edition was edited by Chris Chesher (UNSW), Larissa Hjorth (RMIT), Ingrid Richardson (Murdoch)…

  • Digital Humanities

    I have been watching some of the HUMlab seminars and reading about the Digital Humanities and the work of Dr Patrik Svensson. From what I have read so far, Dr Svensson (2010) contributes to the conceptual mapping of the Digital Humanities (especially the shift of the Computing Humanities). He recognises Professor McPherson’s (2008,) typology of…

  • Sweden is real

    Sweden is suddenly very real and I’ve been invited to give a seminar at the HUMlab at Umeå University on the 28th of September, following the two day Social Media Cultures Workshop. ‘Indie’ and Independent Games and Culture in the Australian Video Game Industry The global financial crisis has brought the Australian video games industry…

  • #Freeplay11

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    Freeplay, the independent games festival at the State Library of Victoria over the weekend was excellent. The conference presentations and panels were lively and informative, the workshops were varied and interesting and the Twitter coverage was on fire and on the giant twitter wall in the Experimedia section of the festival which also housed the…

  • GAME conference

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    October 27-29 2011 at Macquarie University, Sydney* A collaboration between Macquarie University’s Interactive Media Institute and the Macquarie ICT Innovations Centre, *GAME* is a public debate, mini-conference and gaming festival celebrating this exciting new area of research and collaboration at Macquarie University. The event will be hosted at Macquarie University, Sydney, from October 27-29th, 2011.…

  • Independent game design in the Australian industry

    Freeplay is an Independent Games Festival this weekend in Melbourne. The festival includes a free arcade and expo in the Experimedia room of the State Library of Victoria. The conference program over the weekend at the Library’s conference centre has two stream of speakers, from whom I am hoping to find out more about the…

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