Category: industry
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BCM215 Game Media (Industries) Week One
Week one of a new subject in the Digital and Social Media major in the Bachelor of Communication and Media at the University of Wollongong. SUBJECT DESCRIPTION: This subject investigates the emergence of digital game cultures as a key element of the global creative economy. We analyse games from the perspectives of both players and…
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taking entrepreneurship seriously
Australia is a stagnant nation, politically, socially, technologically and intellectually and it is really OK to admit this. We have great ideas, great talent, and an amazing environment that our creatives, experts, innovators and risk-takers have to leave in order to be successful more often than they should and more often that is healthy for…
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not bad
Exceptionally happy with the $13Au price tag for Enchanting David Bowie: Space/Time/Body/Memory as there is nothing worse than ridiculous prices for academics books. I’m not talking sales here, I’m talking access, and for that price I’m going to buy a copy for my Kindle. My reading and research is almost entirely confined to the digital and my bookcases…
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E-sports and gamer persona
At one point StarCraft 2 player ‘Idra’ held one of the most lucrative sponsorship contracts in E-sports and a notoriety for trash talking and disdain for other players. His dismissal from the competitive SC2 team ‘Evil Geniuses’ sends an important message to high profile players about attention to their public persona, acceptable competitive behaviour and…
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it’s alive, alive I tell you! ALIVE!
So I didn’t quite make it to the lush Deakin city centre offices today for the launch of the Pozible and Deakin crowdfunding research collaboration. Instead I got to nurse Miss6 through a My Litte Pony marathon while she coughed up a lung or two (at least I found this…) The PlayCache project is now…
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fictions of science and narratives of technology in SF games
Much of my primary research is concerned with the many and varied creative cultures of production in the games industry, but I am also a long time science fiction fan and have recently begun to consider an intersection between Doctor Who and another research interest; the obsolescence of technology and the environmental and social impact…
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Creative Commons in Higher Education, Research and Teaching
Deakin librarian Amy Sellers interviewing me on the benefits and disadvantages of using creative commons copyright licenses in Higher Education for Teaching and Research.
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one more thing
The final assessment for the first unit of the Graduate Certificate of Higher Education calls for a 500 word post answering the question: What idea(s) explored in the modules have you found most useful and why? The most personally affecting idea explored in this, my first module, has been that of the ‘student’. While some…
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online teaching and teaching online (more GCHE posts)
This is an archived version of my online participation in a Graduate Certificate of Higher Education, this is from a post on the experience and challenges of ‘online’ teaching. One of the biggest challenges as a tutor and new unit chair at Deakin has been the diverse student population spread across the multiple campuses, or…