Category: industry

  • Digital Humanities

    I have been watching some of the HUMlab seminars and reading about the Digital Humanities and the work of Dr Patrik Svensson. From what I have read so far, Dr Svensson (2010) contributes to the conceptual mapping of the Digital Humanities (especially the shift of the Computing Humanities). He recognises Professor McPherson’s (2008,) typology of…

  • Sweden is real

    Sweden is suddenly very real and I’ve been invited to give a seminar at the HUMlab at Umeå University on the 28th of September, following the two day Social Media Cultures Workshop. ‘Indie’ and Independent Games and Culture in the Australian Video Game Industry The global financial crisis has brought the Australian video games industry…

  • #Freeplay11

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    Freeplay, the independent games festival at the State Library of Victoria over the weekend was excellent. The conference presentations and panels were lively and informative, the workshops were varied and interesting and the Twitter coverage was on fire and on the giant twitter wall in the Experimedia section of the festival which also housed the…

  • Independent game design in the Australian industry

    Freeplay is an Independent Games Festival this weekend in Melbourne. The festival includes a free arcade and expo in the Experimedia room of the State Library of Victoria. The conference program over the weekend at the Library’s conference centre has two stream of speakers, from whom I am hoping to find out more about the…

  • Win:Loss Ratio

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    A very big win for Australian gamers this week, with the news that NSW Attorney General, Greg Smith, had announced in-principle support for the inclusion of an R18 + classification for games. The good news however has been tempered by the closure of two Australian games development studios: THQ Brisbane and the Melbourne-based Blue Tongue…

  • Gamification – Round Two

    The two results from my interviews with Australian games developers that have surprised me the most, are the negatives responses to the suggestion that there is a need for more women to be working in the local industry (but more on that in a later post) and gamificiation. Long before I’d heard the term and…

  • Australian Games Industry Study: Working Conditions

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    One of the recurring themes arising out of the interviews with Australian games developers is the issue of ‘crunch’ time, the period in the development of a game – usually towards the end of a project – when overtime (often unpaid) becomes mandatory. Crunch time is often necessary, as one interview participant in my current study…

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