Category: learning
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contemporary gamer persona
Not all personas belong to individuals, places, objects or organisations. Some personas are performed by a range of texts, images, and otherwise unconnected instances that are more than tropes and stereotypes. In this video, I’m going to introduce you to Tomkinson and Elliott’s account of the gamer persona, specifically as it is imagined and enacted…
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BCM215 Game Media (Industries) Week One
Week one of a new subject in the Digital and Social Media major in the Bachelor of Communication and Media at the University of Wollongong. SUBJECT DESCRIPTION: This subject investigates the emergence of digital game cultures as a key element of the global creative economy. We analyse games from the perspectives of both players and…
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BCM325 Future Cultures: Why Science Fiction?
BCM325 Future Cultures is a third-year subject in the major of Digital and Social Media, which is one of five majors in the Bachelor of Communication and Media. Previously the subject was called ‘Cyberculture’ and had a very techno-social focus, with an emphasis on regulation and policy. My revisions for the subject have responded to…
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Future Cultures
It is a new year and a new semester, and I have been busy writing a new set of lectures for BCM325 Future Cultures. As this subject is going to be available across four campuses over the next couple of years, in Wollongong, Hong Kong, South West Sydney and Dubai, I’ve elected to record them…
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Two colleagues from the University of Wollongong Library, Michael Organ and Rebecca Daly, will be presenting our peer-reviewed paper on the virtual Yellow House pilot project at the VALA2016 conference this week in Melbourne. Owen Godfrey (@Cider3dPrinter) put together these two short videos to give a quick demonstration of the simulation and how it looks on screen…
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taking entrepreneurship seriously
Australia is a stagnant nation, politically, socially, technologically and intellectually and it is really OK to admit this. We have great ideas, great talent, and an amazing environment that our creatives, experts, innovators and risk-takers have to leave in order to be successful more often than they should and more often that is healthy for…
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digital artefacts as a program of study
An alternative higher education assessment practice for media and communication studies.
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Check out Refractory a Journal of Entertainment Media, Volume 25, 2015 Themed Issue: Eye-Tracking the Moving Image Guest Edited by Sean Redmond & Craig Batty ‘In a landmark special edition of Refractory, guest editors Sean Redmond and Craig Batty draw together articles that examine – from a range of interdisciplinary perspectives – how eye tracking can be employed to…
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Serres, time travel and the Gothic in science fiction
Three new postgraduate students to co-supervise this year. The first I’ve caught up with so far is a Creative Arts students writing a science fiction novel. The exegesis for the thesis will focus on the Gothic in science fiction and to kick the process off, we will be working on an analysis of the Gothic…