Category: research
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products of play
So here it is the latest draft of my Pozible crowd funding research project. All comments welcome and appreciated! The Products of Play: a crowd funded research project #PoP #DeakinPoP #ProductsofPlay #PlayCache
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Serres, time travel and the Gothic in science fiction
Three new postgraduate students to co-supervise this year. The first I’ve caught up with so far is a Creative Arts students writing a science fiction novel. The exegesis for the thesis will focus on the Gothic in science fiction and to kick the process off, we will be working on an analysis of the Gothic…
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seeing through Glass
It would take a lot for me to shift from my iPad mini to an Android tablet but Google Glass would do it. I’m scaling up the use of G+ in my teaching this year after a successful trial of the Hangout feature and live online tutorials via my laptop in the tutorial rooms in 2012. I’ve…
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fictions of science and narratives of technology in SF games
Much of my primary research is concerned with the many and varied creative cultures of production in the games industry, but I am also a long time science fiction fan and have recently begun to consider an intersection between Doctor Who and another research interest; the obsolescence of technology and the environmental and social impact…
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Creative Commons in Higher Education, Research and Teaching
Deakin librarian Amy Sellers interviewing me on the benefits and disadvantages of using creative commons copyright licenses in Higher Education for Teaching and Research.
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Screenshots and the digital humanities
The deadline extension for the first Australasian Association for Digital Humanities meant I had time to work on a collaborative panel pitch and get my own abstract together at the last minute. I thought I might post the abstract here as I’m keen to follow up on the ideas regardless of the submission outcome for…
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November issue of Convergence
Very happy to be a part of the awesome November special edition of Convergence (the International Journal of Research into New Media Technologies). Saw the announcement from Jason_a_w this morning (shame it is behind the the usual academic journal paywall): ” The edition was edited by Chris Chesher (UNSW), Larissa Hjorth (RMIT), Ingrid Richardson (Murdoch)…
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Digital Humanities
I have been watching some of the HUMlab seminars and reading about the Digital Humanities and the work of Dr Patrik Svensson. From what I have read so far, Dr Svensson (2010) contributes to the conceptual mapping of the Digital Humanities (especially the shift of the Computing Humanities). He recognises Professor McPherson’s (2008,) typology of…