Category: teaching
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A practical guide to world building.
This video is designed to give you a practical way to engage in the process of world-building. I will be drawing on [Marie-Laure’s] chapter Ontological Rules, which provides an approach to classifying and differentiating imaginary worlds. Ryan, Marie-Laure 2018. ‘Ontological Rules’, The Routledge Companion to Imaginary Worlds, (Mark J.P. Wolf ed), Routledge New York. The…
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contemporary gamer persona
Not all personas belong to individuals, places, objects or organisations. Some personas are performed by a range of texts, images, and otherwise unconnected instances that are more than tropes and stereotypes. In this video, I’m going to introduce you to Tomkinson and Elliott’s account of the gamer persona, specifically as it is imagined and enacted…
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games and agency
Agency and Games (Lecture Notes) The basic definition of agency is: acting with the intention of a particular result. It is a remarkably simple and important idea, especially when we are dealing with any kind of communication and any type of media. It is important because it recognises the active role of the audience and…
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Audience Collaboration in the Niche Creative Industries.
A new guest lecture for BCM303 Collaborative Production Workshop. Audio Version Square brackets represent transitions in the lecture slides: Introduction Hello, in this lecture, I want to explore the various ways we can think about what audiences do, and how we might think of audiences as collaborating in the production of media experiences. A [common…
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Game Experience Design: Mass Market Games and the Niche Games Industry
With the move to online delivery for all courses in response to the pandemic, I have been rapidly redesigning subjects and producing video lectures for them. The plan was to create online lectures next year for BCM300 Game Experience Design, so this version doesn’t quite have the production values that I’m aspiring to, but it…
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BCM215 Game Media Industries: Discourse, History and Planning the Digital Artifact
In this lecture, I expand on the idea of discourse from the previous video and explore the history of video games in terms of the relationship between analogue and digital games. In the second part of the lecture, I focus on progressing the core learning assessment strategy for this subject and consider ways of planning…
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Artificial Intelligence: Predictions and Revolutions
Really enjoyed putting this video lecture together and finally getting it to YouTube. The focus is two articles by Spyros Makridakis, 22 years apart and his predictions about the future of technology.
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Media Archaeology
Part three of my new lecture series in Game Media Industries is now complete and on YouTube. I really enjoyed putting this one together.
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BCM215 Game Media (Industries) Week One
Week one of a new subject in the Digital and Social Media major in the Bachelor of Communication and Media at the University of Wollongong. SUBJECT DESCRIPTION: This subject investigates the emergence of digital game cultures as a key element of the global creative economy. We analyse games from the perspectives of both players and…
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BCM325 Future Cultures: Why Science Fiction?
BCM325 Future Cultures is a third-year subject in the major of Digital and Social Media, which is one of five majors in the Bachelor of Communication and Media. Previously the subject was called ‘Cyberculture’ and had a very techno-social focus, with an emphasis on regulation and policy. My revisions for the subject have responded to…
